Elizabeth hay designs
A Singapore flat by Elizabeth Hay
Lauryn Ishak
During last summer’s lockdown, as palm-rustling breezes swept her home office in Singapore, Amy Long had pause to reflect. After a successful career in the energy industry, darting between its global headquarters, she decided that it was time to trade her corporate life for creativity. ‘Covid made me focus on what is important – doing what you love versus work that needs doing,’ she says. ‘I wanted to find a job that would reconcile the commercial and artistic sides of my personality.’ For this lifelong lover of architecture and decoration, the answer became obvious: a career in interior design beckoned.
A few weeks later, she landed an apprenticeship with one of Singapore’s leading interior designers, Elizabeth Hay. Now swatches, not spreadsheets, are her milieu. The pair first met when Amy commissioned Elizabeth, who trained in the UK under the influential designer Veere Grenney, to create a bespoke dining table for her previous home. Drawn by Elizabeth’s distinctive style – in which ebullient layers of pattern and texture are underpinned by hawk-eyed precision – Amy asked Elizabeth to redesign the family apartment, which she and her husband bought in 2018. The project proved to be a masterclass in interior design – and resourcefulness.
MAY WE SUGGEST: A young American couple's fresh, comfortable Notting Hill townhouse
In a city fixated by modernity, the apartment, which the couple share with their two daughters, has vintage appeal. The 28-storey block, with its distant forest views, was built in 1985. ‘By Singaporean standards it is old, which is what we prefer. Compared with new buildings, it has high ceil-ings and the floorplan is sensible,’ explains Amy, who says properties like this rarely linger on the market. ‘I was on a business trip when my husband texted me a photo of the place. I immediately said, “Let’s do it.” ’
Some elements of the decoration, a palimpsest of owners past, were less appealing. False ceilings obscured the lofty, elegant proportions. Wooden floors stretched from end to end of the apartment in a sea of lurid orange wood stain and the walls were clad in stone, creating what Amy describes as a ‘Nineties Balinese effect’.
Faced with the scale of the interior (4,100 square feet on one floor), it would have been very easy to default to polite neutrals. But designer and client shared a different vision. ‘We wanted it to look like a jewel box, where every room feels like a discovery. Amy has some great art and furniture – she has lived all over the world. The design had to reflect those cosmopolitan influences,’ says Elizabeth, who moved from Britain to Singapore in 2013.
In place of straight lines, whimsical Moghul arches draw your gaze to rooms with walls wrapped in seagrass or block prints. Chintz mingles happily with grass matting, and a faux tented ceiling brings Raj-style romance to Amy’s study. There is no glare of the flatscreen to detract from the look of the family room. Instead, a candy-striped sofa illuminated by glowing sconces was chosen as the ideal spot for bedtime stories. It all adds to the atmosphere: inviting, cultured, non-prescriptive.
The jumping-off point for the sitting room was the scenic wallpaper, ‘Early Views of India’ by de Gournay – all sway-ing elephants and temples – scaled up with the addition of billowing clouds to fit the space. ‘It’s immersive and trans-portive. We don’t have a television, so the girls love making up stories about the characters in the wallpaper,’ explains Amy. Elizabeth drew on its palette – lapis blue, terracotta and marigold – to knit the open-plan spaces together like the weft of a tapestry. At night, when the lights of the chandelier seem to sparkle like stars against the navy beams, the win-dowless dining room becomes a moonlit chamber. ‘It feels soaring and intimate at the same time,’ says Elizabeth.
The project was also an education in making-do. ‘There’s so much construction and waste in Singapore,’ says Amy. ‘A lot of the decoration here was in good condition, so I wanted to reuse as much as possible.’ A slab of blue quartz brings dazzle to a built-in desk in her study, and formerly bland built-in wardrobes were reinvented with geometric patterned wallpaper on the doors and brass knobs. The family’s existing furniture has taken on a new lease of life, too: a pair of mid-century chairs was reupholstered with a deep weave in the sitting room; and a contemporary wooden bedside table was stripped back to mellower tones.
Designer Elizabeth Hay Transforms an English Cottage for Her Family of Five
Jonathan Bond
When her family became a party of five, Singapore-based interior designer Elizabeth Hay of Elizabeth Hay Design knew she’d eventually need a home base when visiting relatives in her native UK. Her 6,000-square-foot, 16th-century thatched cottage in Devon, equipped with a guest annex and six bedrooms, was just the place—but she needed to reclaim it.
“We had been renting out the house for a while to full-time tenants, so I decided to redecorate the interiors of the cottage to make it more of a cozy home for the family,” says Hay. “Being a quintessential Devon cottage, it was already full of charm but quite neutral in terms of color.”
To embrace the “quirky” nature of the cottage, Hay introduced layers of warm color and lots of patterns (think soft fabrics from brands like Decors Barbares, Rosa Bernal, and Claremont). She mixed old and new with items sourced from across the globe to create what she describes as an eclectic, lived-in feeling.
"I knew it all so well, and it felt like home, yet I hadn’t seen it before."
“I am a big collector and am always on the lookout for interesting objects and furniture, which I snap up whenever I see them in auction in order to use in my projects and in my own home,” explains Hay. Take, for example, the bookshelves and cow painting in the sitting room, along with nearly all of the side tables and accent chairs throughout the cottage. All were picked up at a bargain (the bookshelves clocked in at about $65!) in auctions.
Jonathan Bond
Painting existing woodwork in playful shades—as in the powder room—helped transform spaces simply, as did wallpaper in the bedrooms.
“Walking in for the first time with it all set up having designed it from afar was so surreal,” says Hay. “It was the strangest feeling, as I knew it all so well, and it felt like home, yet I hadn’t seen it before.”
Living Room
Pictured above.
Hay used a Pierre Frey chintz fabric on the sofa and paired it with pillows from Guy Goodfellow Collection. The dual-function ottoman/coffee table features Nicole Fabre Designs upholstery. Coziness abounds thanks to expert pattern play. The bookshelves are painted Edward Bulmer Aquatic.
Jonathan Bond
Jonathan Bond
Dining Room
Jonathan Bond
A floral arrangement by Rambling Rose enhances the English cottage aesthetic. Hay used Little Greene’s White Lead paint on the walls, beams, and ceilings, and a rich Edward Bulmer Invisible Green hue in the kitchen.
Jonathan Bond
Primary Bedroom
Jonathan Bond
“We used a lot of wallpapers in the bedrooms to make them feel cozy and add color and pattern without making any structural changes,” says Hay. Here, she installed Aleta Pise wallpaper. The bench is hand painted by Hay’s mother. Hay found the 18th-century chest of drawers at auction.
Jonathan Bond
Bedroom
Jonathan Bond
Hay designed the wicker headboards in this sweet guest bedroom. The bed linens are from Pushpanjali.
Jonathan Bond
Bedroom
Jonathan Bond
A Pierre Frey Fleurs de Mai wallpaper pairs well with a gingham quilt in Ian Mankin’s Suffolk pattern.
Bathroom
Jonathan Bond
Hay’s mother hand stenciled the floor to add a standout design layer to this bathroom.
Bedroom
Jonathan Bond
Yellow-painted bobbin four poster beds—designed by Hay—contrast perfectly with deep green Edward Bulmer walls and mustard bedding. The lamp is a vase Hay had wired for lighting.
Bathroom
Jonathan Bond
An arrangement of plates inspired by designer Veere Grenney’s dining room in Tangier is artfully arranged in the annex bathroom.
Q & A
House Beautiful: What was the scope of the project?
Elizabeth Hay: Just paint, furnishings and some carpentry and making good. We overlaid the tiles in some of the bathrooms.
HB: What’s one of your favorite elements?
EH: In one of the bathrooms, my mother hand stenciled the existing wooden floor to add some interest, which totally transformed the space.
HB: Any challenges along the way?
EH: This project was done during the peak of Covid. I worked on it remotely from Singapore with my mother—who luckily lives 20 minutes down the road—project managing it for me. I couldn’t even be there for the installation or the photoshoot due to Covid travel restrictions and was constantly on video calls.
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Atelier E.B Passerby | Garage Museum
Atelier E.B Exhibition Passer-by is a frontier project that brings together museum and shop windows, archival materials on fashion history, ethnographic museums and world exhibitions, as well as a pop-up store where you can buy Atelier branded items E. B (this is how designer Beka Lipscomb and artist Lucy McKenzie sign their joint projects). Atelier E.B (Edinburgh-Brussels Atelier) was founded in 2007 and operates as a clothing brand that uses local production technologies that are not related to the labor market in third world countries.
Atelier E.B expands beyond the fashion system, reimagining the way we present and distribute products. In doing so, Atelier E.B often uses presentations in contemporary art territory that combine elements of design and cultural exploration. The Atelier E.B Passerby exhibition is the result of a two-year study focused on those behind the rich history of 20th-century world fairs and fairs, legendary department stores, ethnographic museums and socialist camp fashion.
As the title suggests, McKenzie and Lipscomb see fashion consumers not only as couture buyers, but also as “passers-by”—those who window shop, follow collections through magazines, books, exhibitions, and the Internet. The key points of interaction between art, fashion, design and commerce here are the mannequin figure and the shop window, understood as forms of artistic expression and symptoms of cultural transformations. The exhibition's timeline is layered: historical research links art, design and retail, while a series of works by contemporary artists created specifically for this project reimagines the image of the modern mannequin. In addition, the exhibition space will showcase the latest Jasperwear collection from Atelier E.B.
The exhibition has previously been shown at the Serpentine Gallery in London (2018) and at Lafayette Anticipations in Paris (2019). Each version of the project, including the one presented at the Garage Museum of Contemporary Art, is organized in dialogue with the local context. Through the Garage Field Research Program, Lipscomb and McKenzie studied the functioning of fashion and exhibition technologies in the USSR, in the narrow context of official magazines and fashion houses, trying to understand how this situation reflected on specific consumers. They looked at the contribution of Russians to Western design, and how the technologies and forms of production used for the typical capitalist strategy of “planned obsolescence” were transformed into longer-term projects, such as museum displays or even the Exhibition of Achievements of the National Economy. (VDNH). Thus, the exhibition "Passerby" at the Garage Museum is the largest joint project between McKenzie and Lipscomb.
The involvement of many specialists and experts in the work on the exhibition is backed up by Atelier E.B's fundamental commitment to cooperation in research and production. Atelier E.B invited artists Taube Auerbach, Anna Blessman, Steff Norwood, Elizabeth Radcliffe, Bernie Reed and Markus Zelg to create a mannequin or showcase to display selected items from Atelier's earlier collections - Inventors of Tradition (2011), Ost End Girls (2013) and Inventors of Tradition II (2015). All invited artists emphasize the cultural significance of clothing in their artistic practice and are either buyers or collaborators of Atelier E.B.
Several other collaborations are on display: a sculpture created in collaboration with Markus Proszek for Lafayette Anticipations; digital objects - with Calum Sterling. Also, Atelier E.B, in an attempt to look into the future of distribution and display of clothes in the digital age, has developed an application for smartphones. Moving between times, stories and modes of perception, viewers will be able to become passers-by in the hybrid dreamscape designed by Atelier E.B.
Project curators: Daria Bobrenko, Valentin Dyakonov, Oksana Polyakova
Stream
Here you will find materials that will help you prepare for a trip to the Museum or immerse yourself in current Garage programs.
Public program
Public program for the Atelier E.B exhibition Passerby consists of lectures and discussions with Russian and foreign experts in the field of fashion history and exhibition design.
For children and teenagers, master classes have been prepared with the teachers of the Museum, where you can get acquainted with the work of the Atelier E.B team as part of the Family Lecture Hall.
The exhibition will be accompanied by an audio guide.
Schedule
On the first day of the Atelier E.B Passer-by exhibition, exhibition curators Oksana Polyakova and Daria Bobrenko will have a talk with Atelier E.B project participants, artist Lucy Mackenzie and designer Beka Lipscomb.
REGISTRATION
Go to event
Date:
January 31, Friday
Time
19:30-21:00
Location 0003Garage Lecture Hall
A lecture by British curator and researcher Amy de la Haye will bring a new perspective to the Atelier E.B Passerby exhibition.
Registration
Date:
March 31, Tuesday
Time
19: 30–21: 00
Place
Garage Lectures
as part of the public program for the Atelier E.B exhibition “Passionate » fashion researcher, journalist and TV presenter Tim Ilyasov will give an online lecture on the history of Soviet fashion through the prism of fashion magazines.
Go to the event
Date:
24, Friday
Time
19: 00–20: 30
Art historian Olga Spilo will hold an online lecture on the exhibition and public architecture of the Italian architect, artist and artist and public architecture and public architecture and public architecture. theorist Leonardo Mosso as part of the public program for the Atelier E.B exhibition Passerby.
Go to event
Date:
May 27, Wednesday
Time
19:00
100 days of 3D design. How I Learned 3D Modeling in 100 Days
It was a rainy weekend in Seattle. I drank some tea, watched a YouTube video and downloaded Blender 2.79. A year later, I completed my sixth 100 day project, 100 Days of 3D.
Since 2015 I have been working on 100 day projects. My past projects were: 100 days of doodles, 100 days of lettering, 100 days of watercolor, 100 days of vector illustration, and 100 days of motion design.
My previous projects in the 100 Days series
Although all of my previous projects were done in 2D, I have always loved the beautiful 3D work on the web. I looked at them with reverence and wanted to be their author.
As a product designer, I believe that 3D skills can broaden my horizons and open up opportunities in VR/AR, indie games and 3D printing.
In 100 days, I learned how to create amazing 3D works. I used a free program called Blender. It has an extensive feature set and a rapidly growing online community.
Below is my workflow, my 100 day journey of advice and reflections on the project.
My workflow
3D art is very technical. For this project, I developed a workflow and aimed to complete it in 2-3 days.
Step 1: Ideation
I looked at my collection of YouTube videos and Pinterest boards for inspiration. When I had an idea, I sketched it out on paper and started looking for a reference photo.
Collection of ideas and references
Step 2: Modeling
I modeled the 3D object in Blender using a technique called "Box Modeling". The process starts with a basic element (like a cube) that I've improved through editing.
Box modeling of Chinese dumplings
Step 3: Materials
I applied materials to the 3D model to achieve a cartoony look.
Material application in Node Editor
Step 4: Lighting
I used a lighting setup called "three-points lighting". It illuminates the object with three different light sources at different angles.
With three-points lighting you add a key light, fill light and backlight
Step 5: Rendering
I rendered the final scene using Blender's built-in Cycles engine. Sometimes, to give the final touch, I edited the image in Photoshop.
Final render
My 100 Day Journey
Day 1-5: Introduction to Blender
I spent the first few days learning how to navigate the Blender interface.
I created my first 3D model in Blender - a coffee cup - following a 10 minute tutorial from tutor4u.
Coffee cup
Then I created the 3D donuts by following the Blender Guru's beginner's guide. This series of lessons was so helpful that I often returned to it.
Donuts
Tip
Blender is a program with a complex keyboard shortcut. I recommend printing them out and memorizing common hotkeys that will allow you to work faster.
Day 6-70: Climbing the learning curve
Once I got comfortable with Blender's interface, I applied the following methods to climb the learning curve.
Method 1: 1-on 1-off
I used a method called "1-on 1-off" by Blender Guru:
- 1 lesson project
- 1 project created entirely by myself
- Repeat
I created a pink cupcake following Mr. Sorbias. The next day I made my own blue cupcake.
Cupcakes
I created a glass of beer following the instructions from Blender Guru. Later, using the same methods, I made a cocktail.
Beer and cocktail
I learned how to simulate physics by following a tutorial by Oliver Villar. The next day I made a batch of popcorn.
Chocolate and popcorn
The 1-on 1-off method helped me intentionally reapply the methods I learned earlier. It also motivated me to create something new on my own.
Tip
Be patient. The first render is not always good. It takes time to adjust the material and lighting to achieve the desired aesthetic.
Method 2: 1-Hard 1-Easy
Learning 3D can be mentally exhausting. To prevent burnout, I alternated between heavy and light projects.
I spent 3 days working on a snow globe following a complicated manual. After that, I created a simple popsicle model.
Snow globe and popsicle
I spent 3 days making a minion. The next day I made a small pig.
Minion and pig
Advice
When things weren't going well, I found it easier to delete the unfinished work and start over - fresh start helps solve problems.
Method 3: Work on different topics
Modeling one type of object all the time can be boring. To make it interesting, I worked on different topics.
I created a series of abstract artworks following Ducky 3D's instructions. They introduced me to new techniques that I would never have known otherwise.
Abstract series
When I started to fill the apartment with houseplants, I decided to create a series of works.
Houseplant Series
I experimented with a low poly style following the instructions provided by Polygon Runway and Tiedie.
Land and Planet
Tip
Creating Abstract 3 D -objects as it does not require extensive modeling or texturing is a good starting point for beginners.
Method 4: attending classes and reading books
In the middle of a 100 day project, I signed up for the Blender Mesh Modeling Bootcamp. It solidified my knowledge and helped connect the dots.
I spent the weekend reading The Pushing Points Topology Workbook. This book taught me the best techniques for managing mesh topology.
I also discovered the Blender digital magazine published by the Chinese Blender community. I enjoyed reading a wide range of 3D case studies.
Tip
Store your knowledge and frequently performed activities in a notebook so you can return to them and work faster.
Days 71-100: Create your own work
As I became a more experienced Blender user, I had more creative freedom to bring my ideas to life.
Some of my work was inspired by my favorite games and movies.
Raven Man (Inspired by Monument Valley game)
The Enchanted Rose (Inspired by Beauty and the Beast)
100 Days of 3D - Balloon House (Inspired by the animated movie Up)
I also created a series of works with cartoon characters.
Gunther (Adventure Time Cartoon)
Cat (The Legend of Hei Cartoon)
Ghost
I redid my watercolor drawing of a whale from my previous 100 day project.
Whale Mountain
I love the low poly style so I created a series of floating islands.
Island with Low Poly Tutorial)
Island with a beacon (inspiration was Jeremy)
Island with a watchtower (inspiration was the game Firewatch)
9000 9000 V. At the end of this project, I redid my very first 3D model.
Dream in a cup
Tip
To overcome fear and start a complex scene, I always told myself to create a simple object first. The main thing is to get started.
Reflections
1. Create something yourself
In the beginning, I relied heavily on tutorials, guides, and lessons. As I became more familiar with Blender, I forced myself to do things on my own.
Building something on my own was much more difficult than following a tutorial. I spent hours looking for things and experimenting with different techniques. I often felt frustrated because I could not achieve the desired result.
However, as difficult as this process is, I have learned some of the most useful techniques.
The real learning happened when I switched to "problem solving" mode and tried to figure things out on my own. Passive learning forms knowledge. Active practice builds a habit.
2. Learn only what you need
As a beginner, I was amazed by the sheer amount of theoretical knowledge in the 3D industry. The more I learned, the more I realized that there was still a lot to learn.
In order to navigate the learning process, I took a "learn only what you need" approach.
Learning only what I need means I don't have to learn everything to feel good or get started. Instead, I need to learn only the necessary knowledge to achieve my goal.
Since my goal was to create simple 3D cartoon-like objects, I skipped the advanced texture tutorials and focused on learning basic modeling techniques. As a result, I was able to focus and complete this project.
3. Done is better than perfect
By the end of the project my level of expectations increased. I hesitated to finish the work, fearing that it would not be perfect. I also had trouble getting started on a new model. I was afraid that the new model would not be as good as the previous one.
As I wrestled with this fear of imperfection, I stumbled upon the words of Elizabeth Gilbert: "A good enough novel is better than a perfect novel painstakingly crafted but never finished."
To paraphrase her words:
A reasonably good work of art is better than a perfect work of art carefully crafted but never finished.
Realizing this, I recognized the imperfection of my work, called it finished and moved on to the next model.